Medium of instruction: | English |
Adobe Flash ActionScript 3.0
Introduction:
ActionScript is a scripting language based on ECMAScript. ActionScript is used primarily for the development of websites and software using the Adobe Flash Playerplatform (in the form of SWF files embedded into Web pages), but is also used in some database
ActionScript was initially designed for controlling simple 2D vector animations made in Adobe Flash (formerly Macromedia Flash). Later versions added functionality allowing for the creation of Web-based games and rich Internet applications with streaming media (such as video and audio).
Course Contents
PHASE - I
Introduction to Action Script 3
-
Giving your movies instructions
-
Working with the Action panel
-
Direct typing
PHASE - II
Communicating Controlling movie clips on the stage
Arugmenrts
-
Listening to what your movies are telling you
-
Events in flash
-
External events
-
Internal events
-
Introducing event handlers
-
Introducing variables
-
Creating variables and using them with literals and expressions
-
Naming variables
-
Using literals values
PHASE - III
Using and Writing Functions
-
Functions
-
Using function
-
Writing function
-
Modular function
-
Return function
-
Array let you link information
-
Creating a new array
-
Movies That Decide for Themselves
-
Typing an array Using variable values as offset
Phase IV
Responding to Events
-
Understanding Events
-
Listeners
-
Handlers
-
Mouse
-
Keyboard
-
Links
-
EnterFrame
-
Timer
PHASE - V
Understanding Classes
Classes
-
Creating Classes
-
Extending Classes
-
Methods
-
Public Private
-
Classes Timeline
-
Doc Class
-
Class Path
-
Useful
PHASE - VI
Decision-Making and Repetition
-
Understanding Conditional
-
Writing Conditional
-
Operator
-
Using Operators
-
Alternate Condition
-
Compound
-
Understanding Loops
-
Writing Loops
-
Generating Instances
-
Placing Instances
PHASE - VII
Using Math
-
Math classes
-
Math Operation
-
Random
-
Rounding
PHASE - VIII
Filters
-
Drawing
-
Color
-
Random color
-
Animate color
-
Filters
-
Filter Properties
-
Animating Filters
PHASE - IX
Working with Multimedia
-
Loading Images
-
Communicating
-
Sound
-
Play Stop
-
Pause Resume
-
Volume Control
-
Understanding Video
-
Loading Video
-
Video Playback
PHASE - X
-
Bitmap Caching and RAM
-
Objects,Object, everywhere
-
Lurking objects
-
Making a show reel
-
Objects on the stage
-
Movie clips and buttons as objects
-
Symbol types and behaviors
-
Two sides of the same object
-
Working with Library items
-
Let chaos reign
-
Bitmap caching
-
The other side of bitmap caching
-
Bitmap caching and RAM
-
Changing the appearance of a cached movie clip
-
when to use bitmap caching
-
Referencing different timeless with ActionScript
-
Different place , different variable
-
Locating variable from inside an event
-
handler function
-
Reusing handler functions
-
The apply method
-
Global variables
-
Reusable Code and Realistic Movement
-
Breaking down bifg task into smaller onews
-
Black-box programming
-
Creating simple components
-
Creating a modular set of playback controls
-
Dark Valentine
-
Modular control of movie clips
-
How to simulate realistic movement
-
Motion with acceleration
-
Trailing the printer (a mouse follower)
-
Understanding the inertial code
PHASE - XI
Adding Advanced Interactivity
-
Drag Overview
-
Drag Drop
-
Collision
-
Responding Collision
-
Detecting
-
Shadow Random
PHASE - XII
Zapper (Game)
-
Fine -tuning the component
-
Function based modular code
-
Swarming behavior
-
Taking the swarming effect forward
-
Creating tweens with ActionScript
-
Using import to access the Tween class
-
How to use the Twwen constructor function
-
Understanding the transition types
-
Games and Sprites
-
What is a Sprite?
-
Control
-
External and internal data
-
Movement
-
Collision
-
Planing zapper
-
The game world ( the maion timeline)
-
gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
-
score
-
level, skill,and accel
-
speed
-
shipDead, fired and gSHIP_HEIGHT
-
The timeline
-
The code
-
Global constants
-
The "start game" trigger
-
The player (the ship)
-
The SwarmAlien
-
alienSpawn()
-
onEnterFrame
-
alienReincarnate()
-
The SwarmAlien coed
-
The bullet
Online | ||||
When | Duration | Where | Remarks | Price |
Not Specified |
12 Weeks 250 Sessions |
Study Online (on your computer) | Not Specified |
INR 10,000 Per Course (Taxes As Applicable) |
Price Notes: The cost for the course in Indian Rupees (INR) would change depending on the 'Current Rate' of US Dollar. Fees in (US $) 250. |
Mumbai, Bandra West (Franchisee):- Aonline Training CO Peter Dias Road, Near Mehboob Studio,O'Priya Building1st Floor, Block No 6 Bandra West, Mumbai, Maharashtra, India
Mumbai, Andheri West (Franchisee):- Office No R- 26, 1st Floor, RNA Complex Lokhandwala rd Cross Lane, Next to High Point Restaurant Andheri West, Mumbai - 400 053, Maharashtra, India
Aonline Training
Aonlinetraining is a division of Compufield - The Pioneer Computer Institute which was established in 1985. The Institute is experienced in training students and professionals, in any field from India and Abroad. Aonlinetraining is the result-oriented solution to FAQ (Frequently Asked Questions) from the students and professionals from all parts of the World.
COMPUFIELD® Training Institute was started by Mr. M. E. Khairaz. It was the first one of its kind in Mumbai (Bombay) - INDIA and it specialized in INTERNET, DIGITAL ART, MULTIMEDIA and PROGRAMMING courses. Over the years Compufield has managed to maintain its standard for imparting quality training in all the latest software packages.